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Re:The TRIBES Engine Networking Model (2009) [pdf] by kreeves on Thursday July 07, 2016 @02:16PM (#12051126)
Obligatory "Shazbot!"

So was the Ghost Stream Manager meant to also help combat packet loss? Or is it more simply a form of "Game state redundancy"? I'm speaking out of wheelhouse here.

I'm always a bit fascinated by these write-ups because so much has to happen in such a small window.

Re:The TRIBES Engine Networking Model (2009) [pdf] by BFatts on Thursday July 07, 2016 @02:59PM (#12051407)
The ghost stream manager was responsible for sending ghost representations of objects. They weren't full objects, but contained the properties or a subset of properties. All of the code was accessible as the Garage Games Torque engine.