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Re:HTC Vive Headset Nearing 100,000 Sales by KindDragon on Thursday July 07, 2016 @08:34AM (#12048886)
For those who want to show Vive to friends: http://imgur.com/qJucDyO
Re:HTC Vive Headset Nearing 100,000 Sales by doikor on Thursday July 07, 2016 @09:00AM (#12049002)
Also if you have a somewhat okish wheel+pedals Project Cars, Assetto Corsa (needs ReVive) and Dirt rally are all great experiences. Though this doesn't take advantage of the room scale stuff (so can be done with an Oculus) but still found that great enough to go and buy a Vive for my home racing sim setup.
Re:HTC Vive Headset Nearing 100,000 Sales by hexane360 on Thursday July 07, 2016 @02:05PM (#12051050)
There's also now SculptrVR for 3D building/drawing.
Re:HTC Vive Headset Nearing 100,000 Sales by swalsh on Thursday July 07, 2016 @12:10PM (#12050206)
I'd update that to add H3VR
Re:HTC Vive Headset Nearing 100,000 Sales by hatsunearu on Thursday July 07, 2016 @02:49PM (#12051328)
H3VR seems so mundane if you hear someone describe it:

"Yeah, it's a game where you get to shoot a variety of guns, all of which are very nicely modeled and have accurate mechanics like bolt handles that work etc in a variety of shooting ranges"

I mean, who would want to play that... but when you do, oh my goodness is it satisfying. The fact that it's VR makes rather mundane sounding experiences incredibly immersive and great. I've pretty much stopped playing all the great "normal" non-VR games that I bought in the steam sale because of VR.

Now imagine if you could create a triple A game on this platform. Holy fucking shit, it's going to be the end of the world.

Re:HTC Vive Headset Nearing 100,000 Sales by iandanforth on Thursday July 07, 2016 @10:46AM (#12049626)
That's fantastic, thanks!