It should be trivial to add imho; they are tracking in 3d; so chaperone could also watch in 3d; it's just that they don't...
Re:HTC Vive Headset Nearing 100,000 Sales
by dkonofalski on Thursday July 07, 2016 @04:02PM
(#12051754)
The Lighthouse boxes are supposed to be aimed at a downward angle. I think that limits the ability for the Vive to track any kind of height past a certain point. Unless they did a calibration similar to the floor calibration where you hold the controller as high as you can and it just sets that as the de-facto "ceiling", there might not really be a way to do this reliably without additional Lighthouses.
Re:HTC Vive Headset Nearing 100,000 Sales
by hatsunearu on Thursday July 07, 2016 @02:42PM
(#12051282)
I think they added it, actually.
The chaperone doesn't help if you're a noob--you drive your controller through the wall regardless of the chaperone. You get used to your room after a while and it stops happening.
Re:HTC Vive Headset Nearing 100,000 Sales
by rullelito on Thursday July 07, 2016 @06:00AM
(#12048413)
Some people would always see the ceiling grid, which might lower immersion.
Re:HTC Vive Headset Nearing 100,000 Sales
by eddieroger on Thursday July 07, 2016 @08:06AM
(#12048764)
That's a good point, and something my Vive setup has been struggling with. My play area is just a little bit too small, so I see the boundaries a lot. It's not as bad as not having them and periodically punching a wall or walking in to the couch, but it's kind of a bummer to see it and go, "oh, right, I'm in my living room," especially in some of the much more immersive experiences.
Re:HTC Vive Headset Nearing 100,000 Sales
by hatsunearu on Friday July 08, 2016 @03:16PM
(#12057962)
You should be able to turn it off then, much like how you can change the wall pattern on the chaperone and turn it off completely if you desired right now.
I chased the balloon and jumped up and smacked it in the ceiling. Didn't break it though (as far as I can notice)