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Re:HTC Vive Headset Nearing 100,000 Sales by moron4hire on Thursday July 07, 2016 @12:02AM (#12047421)
Oculus' tech is excellent. That is not disputed. But their management is hot garbage. And if anything can kill an excellent product, it's poor management. HTC and Valve have been much better stewards of the Vive than Facebook and Oculus have been of the Rift.

Oculus has burnt a lot of good will in the developer and consumer communities, with the delays, the shady exclusivity deals, the walled garden app store, the broken promises on open source and Linux and OS X support, etc.

Re:HTC Vive Headset Nearing 100,000 Sales by efnx on Thursday July 07, 2016 @01:54AM (#12047684)
Yup, I got my dk2 and then they dropped Mac and Linux support in the next version - what a waste.
Re:HTC Vive Headset Nearing 100,000 Sales by kolinko on Thursday July 07, 2016 @04:56AM (#12048234)
Well, as a Mac fan, it unfortunately made sense. Aside from the top of the line Macs PRO, Apple doesn't sell machines good enough to support VR.

I have money, and I love mac, but I won't be buying Mac Pro for $3k just to play with the tech.

Re:HTC Vive Headset Nearing 100,000 Sales by lbradstreet on Thursday July 07, 2016 @07:58AM (#12048730)
Even the top of the line Mac Pro is not good enough. I've used it with the DK2 in Windows, and judder was still a huge problem.
Re:HTC Vive Headset Nearing 100,000 Sales by moron4hire on Thursday July 07, 2016 @08:59AM (#12048991)
No, that computer is good enough. It's the devs making the app you played that are not.

Oculus is playing a game with their specs. On one hand, it makes their peripheral look like really cutting edge technology if it can only run on the latest and greatest hardware. And on the other, it keeps them from having to try to fulfill even more orders over what they have already proven they cannot handle.

Simple graphics + room scale VR is an amazing experience. AAA games need whizbang graphics features to be able to compete with each other because they haven't had any new gameplay features to show off in nearly 15 years. But a lot of this effects are unnecessary in VR--sometimes even a bad idea! Normal mapping, for example, is has been reliably shown to cause motion sickness in people with a relatively high ratio of estrogen to testosterone (not just women, but men with hormonal imbalances. Women with high testosterone seem to do fine).

I think Valve and Oculus understand that AAA game studios don't have a lot to offer to VR. You're not going to really adapt Call of Duty to the Vive. So they are banking on the huge cadre of indie developers to rapidly make the first content for them. And that is going to mostly be fairly new devs using Unity, not really understanding what they are doing other than following tutorials. Optimisation is not exactly a strong point.

Re:HTC Vive Headset Nearing 100,000 Sales by dkonofalski on Thursday July 07, 2016 @03:58PM (#12051726)
Do you have a source on the testosterone information? That seems really interesting to me and something I haven't heard yet.
Re:HTC Vive Headset Nearing 100,000 Sales by moron4hire on Thursday July 07, 2016 @07:57PM (#12052827)
This study went into some of the changes in depth perception experienced by people going through hormonal therapy for gender reassignment operations: http://www.ncbi.nlm.nih.gov/pubmed/10341369

This paper talks about some observations and some of the issues that still need to be covered: http://www.danah.org/papers/transtech.pdf

And a further paper from Dr. Boyd going into more detail on virtual reality more specifically: http://www.danah.org/papers/sexvision.pdf

Re:HTC Vive Headset Nearing 100,000 Sales by disusered on Friday July 08, 2016 @03:43AM (#12054092)
Good enough for what? I used the first build of WebVR with my DK2 on 2013 Macbook Pro and tried a simple Quake level viewer. Sure, no AAA graphics but it worked, and well!

The new drivers removed my ability to experiment with WebVR. I could no longer use the hardware not due to limitations with my computer, but limitations imposed for marketing purposes.

Re:HTC Vive Headset Nearing 100,000 Sales by CydeWeys on Thursday July 07, 2016 @11:03AM (#12049744)
That's an excellent point. It's a shame that Apple doesn't make either of (a) good computers or (b) moddable computers anymore.

Meanwhile, I've got a Windows PC that I've thrown together over the years, I just put a new SSD in it, and I'm waiting on buying either a new RX 480 or 1080, and I've got a 3D-capable PC, more capable and also much cheaper than the $3K Mac.