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Re:The Problem with Reality by amelius on Wednesday July 06, 2016 @04:24PM (#12045656)
I also see interesting applications as a passive device. It allows you to attend a concert or a sports match, and view things from the best possible spot in the audience. This alone, I think, could be a multi-billion dollar market, if only the device (and the content) was cheap enough for the average person.
Re:The Problem with Reality by adwf on Wednesday July 06, 2016 @05:22PM (#12045976)
Yeah that's the way I see it going too. Anything where you can just kinda sit there and not worry about moving much other than your head and arms is probably a great match. So virtual work apps, VR tourism, VR concerts and sport, racing games, etc.

It's just the whole movement thing I don't buy.

They've really got to think about the size of their market as well. Time and time again, any gadget or gizmo with limited hardware penetration has failed in the past. Motion + VR not only requires some fairly expensive hardware, but also requires a large clear space in your house somewhere. They're heavily limiting their market with that. No big publisher will seriously risk making a AAA game with such a small market.

Motionless VR has some serious potential though.