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Re:The 2010 Lisp Game Design Challenge by jcromartie on Friday March 19, 2010 @11:14AM (#1204294)
Is it CL only? Because Clojure is pretty convenient for game design when you tie in the LWJGL and friends...
Re:The 2010 Lisp Game Design Challenge by astine on Friday March 19, 2010 @01:44PM (#1204720)
It seems to be part of the CL community that is setting this up so I would assume so. I'd ask on #lispgames though.

EDIT: I asked; am waiting for a reply. Will post when (if) I get it.

2nd EDIT: It appears that they haven't decided. I'd go ahead and submit your idea.

Re:The 2010 Lisp Game Design Challenge by aerique on Friday March 19, 2010 @02:07PM (#1204795)
Re:The 2010 Lisp Game Design Challenge by eru on Friday March 19, 2010 @02:25PM (#1204850)
I wonder how they deal with corner cases. I imagine, say, Dylan can be seen as more Lispy than newLisp.

But--they won't have to optimize for that. They can deal with the common cases.

Re:The 2010 Lisp Game Design Challenge by zephjc on Friday March 19, 2010 @02:36PM (#1204876)
A friend of mine wrote this some time ago in Apple Dylan for the Newton 2x00:

http://www.sealiecomputing.com/newtglider/

I don't think pre-written games would be allowed though :)

Re:The 2010 Lisp Game Design Challenge by Tichy on Friday March 19, 2010 @12:28PM (#1204478)
Also would like to know if Clojure is allowed.
Re:The 2010 Lisp Game Design Challenge by shaunxcode on Friday March 19, 2010 @01:35PM (#1204668)
While I am not part of the project - based on the fact the wikipedia link just goes to http://en.wikipedia.org/wiki/Lisp_%28programming_language%29 - I would assume that any lisp listed in the "dialects" in the sidebar would be a go? Meaning arc, scheme, clojure etc.
Re:The 2010 Lisp Game Design Challenge by jcl on Friday March 19, 2010 @01:43PM (#1204712)
On the other hand, their wiki is hosted on "The Common Lisp Wiki", all the libraries they mention are exclusively Common Lisp, and their mailing list description says "The purpose of this list is to provide community to Common Lisp game developers."

But it's irrelevant in the grand scheme of things... The purpose of the thing is to motivate yourself to make a game; there are no winners or prizes or anything. So if you like, you can put your name on the list, and if your finished game is "disqualified" for being in the wrong language, you've still got your game, so you still win.

Re:The 2010 Lisp Game Design Challenge by dto on Friday March 19, 2010 @06:42PM (#1205481)
If you know of Clojure etc resources to add, feel free to edit the wiki page. It's hosted on Cliki but i don't think anyone will mind.
Re:The 2010 Lisp Game Design Challenge by expeditious on Friday March 19, 2010 @11:42PM (#1205922)
Oh great. That's all the Lisp community needs is a hoard of different Lisps competing to see who can write the coolest game using their particular dialect!
Re:The 2010 Lisp Game Design Challenge by magoghm on Friday March 19, 2010 @12:21PM (#1204458)
Indeed, you can even use JMonkeyEngine from Clojure.
Re:The 2010 Lisp Game Design Challenge by zephyrfalcon on Friday March 19, 2010 @01:18PM (#1204608)
I would like to know if Scheme counts as a Lisp, for the purposes of the contest...
Re:The 2010 Lisp Game Design Challenge by baddox on Friday March 19, 2010 @06:32PM (#1205462)
How in the world could it not?