News for hackers. Stuff that matters.
Re:Dwarf Fortress Development by kiba on Tuesday June 28, 2016 @09:24PM (#11998889)
You aren't going to convince an idiosyncratic developer to release the source code and do all the other things that make a good developer a good developer.

I see it as a double edged sword. It's good we get DF, but at the same time, DF itself is a huge mess.

Re:Dwarf Fortress Development by vacri on Tuesday June 28, 2016 @10:46PM (#11999174)
Thomas Biskup of ADoM said that he'd not publicly release the ADoM code for two reasons. First, people would trawl it for the secrets (discovery is a big part of the ADoM experience). Secondly, he was embarrassed about the state of his code and didn't want to let people see...

He did do a re-release recently that I funded on $kickstarter_analogue, but I haven't had a chance to play with it yet (and it's been a while...)

Re:Dwarf Fortress Development by krige on Wednesday June 29, 2016 @02:19AM (#11999834)
There are numerous public prereleases available and I'm playing the most current one right now (the barebones ascii version). It's still the ADOM I knew, but now with extra dungeons, stuff to do and a variety of fixes for bugs and scummy exploits.
Re:Dwarf Fortress Development by aeontech on Tuesday June 28, 2016 @10:54PM (#11999210)
Yeah, I understand they wouldn't be convinced to release the source, but that's why I am thinking about a middle ground, to have someone volunteer to help organize it, while still keeping the code private.

Though I guess there's the question of trust... would have to be someone they knew very well.