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Re:“Oculus removed the headset check from the DRM in Oculus ... by ChrisLTD on Friday June 24, 2016 @03:53PM (#11972893)
"Creating exclusive games and buying exclusive content licensing/distribution rights for any gaming platform, especially ones in stiff competition for early adopters and the lion's share of a new market, is a great business decision. If Oculus hadn't secured exclusive content, people would have simply bought whichever hardware worked better, or shipped first."

Good for Oculus, but as you point out, bad for consumers who might prefer another vendor's possibly superior hardware.

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