Re:Lessons from Doom (2010)
by whatever_dude on Thursday June 23, 2016 @10:54AM
(#11961361)
Good point. In a world of 30-fps-locked games, a game that is engineered to run with your framerate just feels right, even if you're "only" playing at 60Hz.
[ Parent
| on HN ]
But that means the voices get out of sync during cinematics if your fps is too low
Re:Lessons from Doom (2010)
by whatever_dude on Thursday June 23, 2016 @03:19PM
(#11963670)
No, the game uses frame delta times rather than a set tick rate per second.
(In general it's how most games already work; it's just that it's normally convenient to set it at a fixed rate to make some things like physics more deterministic, and it gives a nice target performance/budget).
Re:Lessons from Doom (2010)
by Kristine1975 on Thursday June 23, 2016 @01:48PM
(#11962990)
Not if the cinematics are synced to a global timer instead of the frame rate. Then when the frame rate is too low the game skips some frames to keep up.