Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by J_Darnley on Friday June 17, 2016 @08:43PM
(#11926432)
Facebook. They bought it so that can have a display which guarantees ad views and consumer tracking.
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Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by jrockway on Friday June 17, 2016 @10:47PM
(#11926778)
That seems very unlikely to me. Nobody is going to put on a VR headset to kill time at work, which is what Facebook is. (There was an article posted here recently that says most videos posted on Facebook have subtitles instead of sound, because people won't even put headphones on while using Facebook.)
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by GuiA on Friday June 17, 2016 @11:14PM
(#11926866)
The idea isn't that people will put on a VR headset to kill time at work- their goal is for people to be wearing a VR headset at work in the first place.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by dave2000 on Saturday June 18, 2016 @03:09AM
(#11927430)
Well obviously nobody's going to be doing that.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by saiya-jin on Saturday June 18, 2016 @03:46AM
(#11927499)
just you wait... if pitched properly, with higher resolution (so gen2 at least) and office apps developed with VR in mind it can bring added effectiveness (although probably impossible to wear 8 hours daily).
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by jessaustin on Saturday June 18, 2016 @05:17AM
(#11927703)
Yeah facilities managers will love it. They won't even have to buy cubicles anymore, because with VR we won't notice we're packed cheek-by-jowl at long tables.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by dave2000 on Saturday June 18, 2016 @07:11AM
(#11927976)
I'll wait (we all will - there's no alternative) but I'm confident that the future isn't every/most employees sitting at their desk wearing stupid glasses/headgear and getting headaches and eyestrain and feeling sick when they can just look a their monitors like a normal person.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by lsaferite on Saturday June 18, 2016 @08:58AM
(#11928389)
As a programmer, the idea of a VR headset with infinite space for my windows is very appealing. Mix this with gesture based input devices and a pinch of voice control and you have something awesome.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by jrockway on Sunday June 19, 2016 @10:51AM
(#11933154)
There is already infinite space for windows. By moving them into physical world, you're actually imposing a limit on the available space.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by lsaferite on Monday June 20, 2016 @04:20PM
(#11941204)
I meant more like an infinite sized monitor. But I understand your point. That said, there's something appealing to me about the idea of just moving my head to see the info I want vs. switching windows. I already do this with 2 27" monitors and having even more 'space' to put visible items and just look around sounds great. But I like new and shiny things.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by dave2000 on Saturday June 18, 2016 @10:15AM
(#11928698)
Sounds really inefficient (and that's ignoring the eye strain, headaches, sweaty headbands and nausea).
I'll use vim and you can wave your arms around like Cumberbatch-era Sherlock with your mumble-powered magic hat and we'll see who's the fastest!