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Re:Valve funding VR projects, exclusivity-free, with pre-pai... by lsaferite on Saturday June 18, 2016 @08:58AM (#11928389)
As a programmer, the idea of a VR headset with infinite space for my windows is very appealing. Mix this with gesture based input devices and a pinch of voice control and you have something awesome.
Re:Valve funding VR projects, exclusivity-free, with pre-pai... by jrockway on Sunday June 19, 2016 @10:51AM (#11933154)
There is already infinite space for windows. By moving them into physical world, you're actually imposing a limit on the available space.
Re:Valve funding VR projects, exclusivity-free, with pre-pai... by lsaferite on Monday June 20, 2016 @04:20PM (#11941204)
I meant more like an infinite sized monitor. But I understand your point. That said, there's something appealing to me about the idea of just moving my head to see the info I want vs. switching windows. I already do this with 2 27" monitors and having even more 'space' to put visible items and just look around sounds great. But I like new and shiny things.
Re:Valve funding VR projects, exclusivity-free, with pre-pai... by dave2000 on Saturday June 18, 2016 @10:15AM (#11928698)
Sounds really inefficient (and that's ignoring the eye strain, headaches, sweaty headbands and nausea).

I'll use vim and you can wave your arms around like Cumberbatch-era Sherlock with your mumble-powered magic hat and we'll see who's the fastest!

Re:Valve funding VR projects, exclusivity-free, with pre-pai... by kefka_p on Sunday June 19, 2016 @03:44AM (#11932185)
Ever heard of workspaces?