Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by lsaferite on Saturday June 18, 2016 @08:58AM
(#11928389)
As a programmer, the idea of a VR headset with infinite space for my windows is very appealing. Mix this with gesture based input devices and a pinch of voice control and you have something awesome.
[ Parent
| on HN ]
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by jrockway on Sunday June 19, 2016 @10:51AM
(#11933154)
There is already infinite space for windows. By moving them into physical world, you're actually imposing a limit on the available space.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by lsaferite on Monday June 20, 2016 @04:20PM
(#11941204)
I meant more like an infinite sized monitor. But I understand your point. That said, there's something appealing to me about the idea of just moving my head to see the info I want vs. switching windows. I already do this with 2 27" monitors and having even more 'space' to put visible items and just look around sounds great. But I like new and shiny things.
Re:Valve funding VR projects, exclusivity-free, with pre-pai...
by dave2000 on Saturday June 18, 2016 @10:15AM
(#11928698)
Sounds really inefficient (and that's ignoring the eye strain, headaches, sweaty headbands and nausea).
I'll use vim and you can wave your arms around like Cumberbatch-era Sherlock with your mumble-powered magic hat and we'll see who's the fastest!