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Re:How Two Seattle-Area Brothers Made Dwarf Fortress by zer00eyz on Wednesday June 08, 2016 @06:06PM (#11866079)
I never thought of eve and DF having anything in common, till I read your comment.

Upon further reflection, I only played both for the level of suffering involved in each. DF has the mantra "loosing is fun" and I played eve that same way.

Re:How Two Seattle-Area Brothers Made Dwarf Fortress by ethbro on Saturday June 11, 2016 @10:10AM (#11883495)
That's one of the primary effects of having serious, permanent effects of death in a game, imho.

Perversely, it makes life / things / tasks less valuable. I used the example "there's only so much you'll do for one dwarf who might be killed by its own stupidity" vs "there's almost nothing a lot of people wouldn't do to acquire a for-the-rest-of-time legendary in WoW."