Re:How Two Seattle-Area Brothers Made Dwarf Fortress
by ethbro on Saturday June 11, 2016 @10:10AM
(#11883495)
That's one of the primary effects of having serious, permanent effects of death in a game, imho.
Perversely, it makes life / things / tasks less valuable. I used the example "there's only so much you'll do for one dwarf who might be killed by its own stupidity" vs "there's almost nothing a lot of people wouldn't do to acquire a for-the-rest-of-time legendary in WoW."
Upon further reflection, I only played both for the level of suffering involved in each. DF has the mantra "loosing is fun" and I played eve that same way.