Re:How Two Seattle-Area Brothers Made Dwarf Fortress
by tptacek on Wednesday June 08, 2016 @05:26PM
(#11865798)
I'm sure the Adams would disagree, but to me, the impenetrability is part of what makes it work so well as a game. A lot of basic tasks feel rewarding because they're hard to master.
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Re:How Two Seattle-Area Brothers Made Dwarf Fortress
by Natsu on Wednesday June 08, 2016 @06:08PM
(#11866089)
They've actually dialed the difficulty back a bit. Used to be that you could die while trying to kill a bush...
https://www.youtube.com/watch?v=-ARLSii23w8
N.B. this was a 3D predecessor to DF.