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Re:An Analysis of 155 Postmortems from Game Development [pdf] by eudox on Sunday June 05, 2016 @11:27PM (#11844476)
Funny sidenote: the paper mentions a game titled Age of Ornithology under 5.1.g (Scope). Naturally I got excited at the idea of a game where you play some kind of bird collector, or an intrepid late 19th-century magnifying-glass-and-butterfly-net explorer and cataloguer of birds.

But unfortunately this title is some kind of cruel joke:

http://www.phobe.com/sfi/ornithology.html

http://www.gamasutra.com/view/feature/130925/schandenfreudia...

Re:An Analysis of 155 Postmortems from Game Development [pdf] by stepvhen on Monday June 06, 2016 @12:53AM (#11844740)
I have a feeling this, and the rest of the games made by "Schadenfreude Interactive" aren't real, as much as I would love to play Grand Theft Ottoman or Accordion Hero, or Nazgul Thunder. Hannibal Crossing looks particularly enjoyable.
Re:An Analysis of 155 Postmortems from Game Development [pdf] by Exras on Monday June 06, 2016 @01:08PM (#11848330)
I saw the word 'Schadenfreude' and was reminded of a satire talkshow on a radio station in the PC game Grand Theft Auto IV

Found it: Pacemaker - putting the heart back into the healthcare industry. https://youtu.be/jG9BgjnpGGY?t=940

Re:An Analysis of 155 Postmortems from Game Development [pdf] by eudox on Monday June 06, 2016 @12:03PM (#11847753)
Personally I'm an IF fan, and the "Swiss text adventure games, Zurich (1980), Beyond Zurich (1987), and Return to Zurich (1993)" look like an interesting saga.
Re:An Analysis of 155 Postmortems from Game Development [pdf] by clentaminator on Monday June 06, 2016 @11:26AM (#11847456)
There's always Pokémon, as long as you're okay with trapping innocent creatures in tiny spheres and using them to battle as opposed to studying them (though you do get to catalogue them) ;)