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Re:Apple's forgotten virtual-reality project QuickTime VR by dingo_bat on Tuesday May 31, 2016 @04:06AM (#11805341)
Is that true? I've always associated Quicktime with lag and bugs. Also, one of the rare instances of non-driver software causing BSODs, which is quite a mean feat.
Re:Apple's forgotten virtual-reality project QuickTime VR by micheljansen on Tuesday May 31, 2016 @04:48AM (#11805469)
On Windows it's always been terrible. The Mac frameworks are pretty solid.
Re:Apple's forgotten virtual-reality project QuickTime VR by azinman2 on Tuesday May 31, 2016 @11:45AM (#11807219)
Guessing you never directly programmed such frameworks. Back in the day, writing multimedia for Windows was a nightmare... especially if you wanted to do things like play multiple videos in sync with a common master clock. QuickTime was the only way to do it reasonably.
Re:Apple's forgotten virtual-reality project QuickTime VR by micheljansen on Monday June 06, 2016 @08:00AM (#11846095)
Nope, I thankfully never had to do this for Windows, but I can imagine your pain!
Re:Apple's forgotten virtual-reality project QuickTime VR by ino on Tuesday May 31, 2016 @07:40AM (#11805954)
On PC I've always associated it with not being able to full screen a video and bad play/pause/rewind/FF controls.
Re:Apple's forgotten virtual-reality project QuickTime VR by ascorbic on Tuesday May 31, 2016 @08:41AM (#11806185)
The player was crappy, but the actual framework was great. I believe the file format formed the basis of MPEG4.
Re:Apple's forgotten virtual-reality project QuickTime VR by blktiger on Tuesday May 31, 2016 @09:42AM (#11806432)
Re:Apple's forgotten virtual-reality project QuickTime VR by shiggerino on Tuesday May 31, 2016 @04:57AM (#11805494)
I can't even remember ever being able to seek in a Windows Media file without breaking the entire playback. Never had any problems like that with QuickTime.
Re:Apple's forgotten virtual-reality project QuickTime VR by WayneBro on Wednesday June 01, 2016 @10:51AM (#11814760)
No, QuickTime only has problems opening, exporting, crashing and doing other things -

https://www.google.com/search?q=quicktime+crash+error+site%3...

Re:Apple's forgotten virtual-reality project QuickTime VR by dingo_bat on Tuesday May 31, 2016 @06:34AM (#11805748)
>I can't even remember ever being able to seek in a Windows Media file without breaking the entire playback.

What's that got to do with Quicktime?

Re:Apple's forgotten virtual-reality project QuickTime VR by modfodder on Tuesday May 31, 2016 @12:19PM (#11807442)
I believe he is implying that Quicktime was the only app/codec/container that allowed the user to stop, rewind, fast forward, jump around in the clip without the app completely failing. As a video editor for the past 26 years, that has been my experience. Every other video playback app/container that I've used (on both Windows and Mac) failed at treating a clip in a non-linear manner. My current preference is still for Quicktime 7, the utility knife for video playback (even more so than VLC in my experience).