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A comment on C++ for Games: Performance, Allocations and Data Locality. Parent comment
You separate overloads need to be provided and the compiler cannot know if the behavior is the same.
I always use the same approach as in pure OOP languages and FP ones, assume everything is a method call.
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You separate overloads need to be provided and the compiler cannot know if the behavior is the same.
I always use the same approach as in pure OOP languages and FP ones, assume everything is a method call.