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Re:C++ for Games: Performance, Allocations and Data Locality by pjmlp on Monday May 30, 2016 @05:15AM (#11800398)
It cannot assume that, specially in binary libraries.

You separate overloads need to be provided and the compiler cannot know if the behavior is the same.

I always use the same approach as in pure OOP languages and FP ones, assume everything is a method call.

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