News for hackers. Stuff that matters.
Re:C++ for Games: Performance, Allocations and Data Locality by bottled_poe on Monday May 30, 2016 @04:19AM (#11800223)
This suggestion feels dogmatic. Instead, the suggestion should be to use a better compiler.
Re:C++ for Games: Performance, Allocations and Data Locality by Joof on Monday May 30, 2016 @08:41AM (#11801012)
If you only have 'platforms' compiler, then you have very little choice. I'd guess it's becoming a smaller problem lately though; there's little reason to use custom architecture.
Re:C++ for Games: Performance, Allocations and Data Locality by nfg on Monday May 30, 2016 @05:35AM (#11800463)
You often don't have that option in game dev.