One other interesting thing to note (at least on the HTC Vive) is the majority of the content for the platform is focused on standing / walking with motion in real life matching 1-1 with motion in VR. Which both stops a major source of motion sickness and rules out entire categories of software like flight simulators, which seems to be his entire work history.
I knew as soon as he mentioned military VR results that his case was going to be based on ancient and inferior hardware and outdated results, and include no actual results or even first-hand experience with a Vive. (At the most generous reading of the article, he worked with a DK1 a while ago.)
I've tried a couple seated flight-sims. You simply can't see distant objects as well as you'd expect due to the low resolution of the panels, which is far more important in flight sims than with most other things. I can't say I got sick, but it didn't feel real to me, and I can see how others might get sick.
4K and, later, 8K VR should solve a lot of that.
Who told you he refers to 1989 headsets only? The military also has 2016 $80,000 (and more) headsets.