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Re:Parallelizing the Naughty Dog Engine Using Fibers [video] by w0utert on Friday May 27, 2016 @05:57AM (#11784935)
Why? As he explains in the Q&A session after the talk, two frames of latency at 30Hz (2 x ~33ms) is still more than 3 frames latency at 60Hz (3 x ~16ms). You will always have at least 2 frames latency if you split the game logic and render stages like they did for TLoU on PS3, so in fact their PS4 engine has better framerate and latency.
Re:Parallelizing the Naughty Dog Engine Using Fibers [video] by aidenn0 on Friday May 27, 2016 @10:58PM (#11790409)
Before they implemented pipelining, they had all of the stages running in under 33ms on the ps4. Yes, this is lower input latency than on the ps3, but that's beside the point.