Re:Parallelizing the Naughty Dog Engine Using Fibers [video]
by aidenn0 on Friday May 27, 2016 @02:17AM
(#11784249)
A note is that input latency will be 17ms longer with the pipelining versus running at 30fps. That's still almost certainly a huge win though, as the smoother rendering at the higher rate will make it perceived as more responsive, particularly since input latency doesn't go much below 100ms these days.
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Re:Parallelizing the Naughty Dog Engine Using Fibers [video]
by w0utert on Friday May 27, 2016 @05:57AM
(#11784935)
Why? As he explains in the Q&A session after the talk, two frames of latency at 30Hz (2 x ~33ms) is still more than 3 frames latency at 60Hz (3 x ~16ms). You will always have at least 2 frames latency if you split the game logic and render stages like they did for TLoU on PS3, so in fact their PS4 engine has better framerate and latency.