Re:Ask HN: Who productively writes code on their smartphone?...
by grogenaut on Saturday May 14, 2016 @11:49PM
(#11699318)
Isn't there a huge problem with the resolution of the rift/vive being that of a monitor but it's got to render a monitor at distance thus losing pixels and being equivalent to an old vga monitor?
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Re:Ask HN: Who productively writes code on their smartphone?...
by bemmu on Sunday May 15, 2016 @01:05AM
(#11699528)
Looks like the screen in the video is about 1/3 of the view size in each axis. Rift resolution is 1080 x 1200 per eye, so about 360 x 400. That's even worse than VGA.
Re:Ask HN: Who productively writes code on their smartphone?...
by dwild on Wednesday May 18, 2016 @10:57AM
(#11722415)
The Gear VR use your smartphone screen, not the Rift. That's a resolution of 1440 x 2560 for a Samsung Galaxy S7, which mean 1440 x 1280 per eye. The optic is also made to have more pixel in the center than the border of the viewport. I have no doubt that you can have a resolution similar to VGA with no issue and even better than that if you use a bigger screen. I'm pretty sure none of us had any trouble working in VGA back in the day either.