Re:Tech layoffs more than double in Bay Area
by blowski on Friday May 13, 2016 @08:49AM
(#11690072)
In early 2000s, there was massive hype over Second Life. While that never went mainstream, you could see it as the ancestor of today's WoW and Minecraft. I think that's what OP was talking about.
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Re:Tech layoffs more than double in Bay Area
by philipov on Friday May 13, 2016 @09:26AM
(#11690249)
Second Life wasn't the ancestor, so much as a dead-end descendant of a common ancestor, Ultima Online, and Meridian 59 before it. Ultima Online itself was developed to sate a demand for graphical versions of MUDs, which can be said to be the ancestor to the MMORPG genre.
I'd say that Second Life is more of a descendant of MUSH/MOO/MUX than of Ultima Online/Meridian 59.
i second the UO association because of the concept of virtual real estate. In UO housing was a large aspect, regulated with an ownership system, which made the entire world nuanced and relevant. Beyond second-life, I have not seen that level of world-building in any game. Even Minecraft on a server with block area ownership is not the same, as you typically just end up with an endless landscape of art pieces, rather than a functional user-created environment.
Re:Tech layoffs more than double in Bay Area
by philipov on Friday May 13, 2016 @03:07PM
(#11692526)
That's pretty much what EVE Online is. Most of the galaxy belongs to player-owned corporate alliances, who build infrastructure such as space stations and outposts.
Before UO came out, MUSHes had exactly that (with object/room ownership and @quota to constrain what you can build at any given point).
Nothing is ever new, of course. =)
As far as I remember the "virtual" hype of the 90s was more about the concept of virtual worlds, cyberspace and having experiences online. I think that part has become true in things like WoW and Minecraft. VR as a technology is still not mainstream, but has always existed in form of simulators and other niche products. I don't think anyone should have expected that to come sooner, because the technology just wasn't ready (cheap) yet. It still isn't in some ways. I goes back to my earlier point, people imagine things one way, but we get something else that is practical at the time. Doesn't mean it didn't happen though.
Re:Tech layoffs more than double in Bay Area
by emddudley on Friday May 13, 2016 @09:25AM
(#11690245)
I would point out that World of Warcraft was announced in 2001 and released in 2004. Second Life was released in 2003. I imagine that it's possible Second Life influenced the development of WoW, but I would hardly call it an ancestor.