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Re:Ncollide – 2D and 3D collision detection library by santaclaus on Friday May 06, 2016 @02:53PM (#11645924)
Oh yea, for a game I would almost certainly decompose into some sort of union of easily handled convex shapes. There are definitely applications -- robotics, engineering, hell, even film -- where more accurate mesh-mesh is needed, however, and most solutions are super domain specific and ad hoc.
Re:Ncollide – 2D and 3D collision detection library by webkike on Friday May 06, 2016 @03:00PM (#11645975)
Haha, I keep forgetting that there are other applications for collision detection than just video games :)