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Re:Go bindings to Rust's regex engine by pjmlp on Wednesday May 04, 2016 @02:30AM (#11626606)
If the user is happy having their problem solved in 500 ms, doing it in 10 ms isn't going to change the outcome.

Besides we have to make those CPU quadcores with 8 threads and a 4 GPU cores busy with something.

Also, as much as I like Rust, they still need to sort out some usability issues like non-lexical ownership.

Re:Go bindings to Rust's regex engine by catnaroek on Wednesday May 04, 2016 @03:56AM (#11626869)
> Also, as much as I like Rust, they still need to sort out some usability issues like non-lexical ownership.

I'd rather take the inconvenience of declaring the occasional use-once temporary variable, which takes at most 10 seconds of my time, than the inconvenience of tracking object lifetime bugs, which can take days or weeks to fix. Correctness is non-negotiable.