Re:Actel rolls mixed-signal FPGA with hard ARM core
by aswanson on Tuesday March 02, 2010 @09:35AM
(#1161426)
You would need to do on the fly reprogramming which is slow. The game designer would have to be intimately familiar w the fpga architecture and the game software complexity would increase ridiculously. Fpga density cannot rival dedicated gpu gate density for dedicated rasterizing, etc. I doubt performance would improve at all. Game computations are dominated by what gpus are built for.
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