Re:Atari co-founder: mobile games make me want to throw my p...
by csours on Thursday April 28, 2016 @03:48PM
(#11591455)
More unsolicited advice: A prestige mechanic can be a good way to increase re-playability, whereby current progress can be traded for future boosts.
I play(ed) a game called Sky Force 2014 that would have benefitted from a prestige mechanic.
Re:Atari co-founder: mobile games make me want to throw my p...
by dhimes on Friday April 29, 2016 @08:56AM
(#11595394)
Fun game! (Sorry for your loss, indicated in the credits.) I'm not much of a gamer and I kept getting clipped by the rocks because I couldn't see my ship under my finger!
Re:Atari co-founder: mobile games make me want to throw my p...
by Arjuna on Friday April 29, 2016 @09:36AM
(#11595596)
Thank you for your kindness.
As for your game-play issue, try off-setting your finger on the screen, away from the actual ship. That is to say, I made it so that you can actually have your finger anywhere on the screen to control the ship (i.e., you don't have to have your finger directly on the ship to control it). That will help you as you're trying to navigate through the asteroid field (and the other levels as well)!
Thanks again!
Unfortunately, there are no power-ups, and the levels do repeat after the boss level (although the game does become progressively more difficult). Those are definitely great ideas for the next iteration of the game.
Thank you, again. It means a lot to me.