Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by zyxley on Thursday April 21, 2016 @04:30PM
(#11545119)
That's exactly as much of a farce—it's just one that the authorities haven't cracked down on.
[ Parent
| on HN ]
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by webkike on Thursday April 21, 2016 @05:50PM
(#11545584)
Honestly - is it? Maybe the reasons I practice fighting games all day is because I desperately need a new toaster.
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by dvanduzer on Thursday April 21, 2016 @08:58PM
(#11546403)
It weighed heavily on my mind to upvote this, based on your username, but it is a truly insightful comment.
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by webkike on Thursday April 21, 2016 @10:16PM
(#11546638)
For what it's worth, the username is used by a Jewish person.
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by dvanduzer on Friday April 22, 2016 @03:08AM
(#11547511)
Granted, I didn't think to ask you, but I've been walking around with the same face, same name.
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by dcw303 on Thursday April 21, 2016 @09:49PM
(#11546551)
Whereas they were happy to go after DeNA and Gree with the Complete Gacha law:
http://www.japantimes.co.jp/life/2012/05/16/digital/japans-s...
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by daodedickinson on Thursday April 21, 2016 @04:34PM
(#11545148)
It's one (a subset of) the authorities profit from. So the question is, which authorities are profiting from Valve's casino?
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by umanwizard on Thursday April 21, 2016 @05:13PM
(#11545388)
I've heard these things are mostly run by the Yakuza? I guess they count as "authorities", in a certain restricted sense.