Re:The Road to Ultima V
by mratzloff on Sunday April 17, 2016 @10:26AM
(#11514593)
The complexity split happened when every game started needing full voice acting to be marketable. Before, text was perfectly sufficient, and a lot more flexible.
When text-to-speech algorithms approach real voice acting, game world depth will start to notch back up.
When text-to-speech algorithms approach real voice acting, game world depth will start to notch back up.