In the aughts Ruby and Python were really slow so if you had computational-heavy problems you had to drop into C.
It worked but C isn't great. The thing is - we have a lot of languages that can do computational problems easily now - Rust, Go, Nim, and the list goes on....
It becomes relatively trivial to create libraries which could wrap these languages for Erlang/Elixir. In the few cases where Elixir isn't fast enough, just drop down to something else. Write a small piece of code in Rust (you may as well call Elixir/Rust peanut butter and jelly). Optionally, you could create some kind of DSL which compiles down to another language in Elixir. I did the same with xjs (Elixir syntax, Javascript semantics) [0], and I must say, for a 200-line hack it works really well.
This isn't even considering the fact that a lot more work could be invested in Erlang's VM. Yes, Ericsson is its corporate sponsor but imagine if you had companies trying to make it fast the way they try with Ruby, Python, JS, or another of other more complicated languages.
I think this is relatively low-hanging fruit. You can't tell me that Erlang and Elixir are harder to make fast than other dynamic languages (in most contexts).
And yes, I am doing this, and the personal reason is for fault-tolerance and the professional reason (or how I get time to do it) is based on security criteria.
Speaks the Erlang network protocol and impersonates
an Erlang node on the network. Fully capable of
bi-directional communication with Erlang.
NIFs still limit you to < ~1ms computations, from what I understand, but impersonating a node (on another machine, even) seems a lot more flexible. Just wondering; NIFs in Rust are still a great idea.You can also use c nodes (or the JVM interface, which is pretty similar to c nodes I think).
... You can also use ports which define an interface for communicating with external processes.
The world is your oyster!
A language that allows mutable state aside from at process scope is also a no-go. In Erlang you're not supposed to think about what code will be running on which machines as you write the business logic, so you have to assume that every process is running on a seperate machine with no shared memory, so no mutable state above the process level. And mutable state at local scope makes hot swapping code messier, although that's easier to work with than static typing.
Nothing about Erlang is inherently slow. Someone could hire a bunch of developers from v8 or Spidermonkey or maybe just Mike Pall to write a better Erlang runtime.
"A language that allows mutable state aside from at process scope is also a no-go."
Well, I did say the language I'm spec'ing probably doesn't exist. Rust is an interesting example of what can be done to make it so that not actually copying memory is safe, but you'd still have to do some work to make it do the copying more transparently across nodes, which is why I said it's "just" a regular language from Erlang's point of view.
"Nothing about Erlang is inherently slow."
I now believe that dynamically-typed languages that are not built from speed from the beginning (LuaJIT being pretty much the only reason I even have to add that parenthetical) are inherently slow. I've been hearing people claim for 20 years that "languages aren't slow, only implementations are", I've even echoed this myself in my younger days, yet (almost) none of the dynamic languages go faster than "an order of magnitude slower than C with a huge memory penalty" even today, after a ton of effort has been poured into them. Some of them still clock in in the 15-20x slower range. Erlang is a great deal simpler than most of them, and I don't know whether that would net an advantage (fewer things to have to constantly dynamically check, although "code reloading" mitigates against some of these) or disadvantage (less information for the JIT to work with). Still, at this point, if someone's going to claim that Erlang could go C speed or even close to it in the general case, I'm very firmly in the "show me and I'll believe it" camp.
At some point it's time to just accept the inevitable and admit that, yes, languages can be slow. If there is a hypothetical JS or Python or PHP interpreter that could run on a modern computer and be "C-fast", humans do not seem to be capable of producing it on a useful time scale.
Heh it is funny. I might have an idea why. It is hard to use regularly to perform day to day releases. Simply because building correct apups and so on take a lot of time. Most systems are already decomposed into separate nodes and cand handle single node maintenance, so that is what we do at least. Take a node down, upgrade, bring it back up. Care has to to taken to have mixed version in a cluster but that is easier than proper 100% clean hot upgrade.
But having said that, I have used hotpatching by hand probably 5-6 times in the last couple of months. Once on a 12 node live cluster. That was to fix an one-off bug, for that customer before having to wait for a full release, another time was to catch an function_clause error that was crashing gen_server and so on. It was is very valuable having that ability.
> till, at this point, if someone's going to claim that Erlang could go C speed or even close to it in the general case, I'm very firmly in the "show me and I'll believe it" camp.
It doesn't matter if it goes C speed, it has the fault tolerance, expressive language, it is battle tested, it has good runtime inspection and monitoring capability, if someone came one day and said you lose all those but you gain C speed, I wouldn't make that trade.
One is where you live upgrade a full running release, including all applications and version, where you mutate state that had its format changed. All this in production, without any downtime. This is incredibly hard to get right. Erlang gives you a lot of tools (OTP & friends) to achieve this, but it is still very complex.
The other is reloading Erlang code in a runtime system. I.e. recompiling and reloading one or several modules in a runtime system. This is usually done during development (see Phoenix for Elixir for example) or perhaps even in production when you know what you're doing. This is relatively easy, with some risks of course if you are doing it in production.
An example would be changing log level settings. Normally Elixir log blocks can be compiled entirely out when running in production mode. But it should be possible to fairly safely recompile with debug logs enabled and reload without missing a beat.
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There are a number of other dynamically typed languages that have fast implementations. Javascript has a few; Common Lisp, Self, Julia, to name some others. They'll never be as fast as C, certainly not when comparing highly optimized programs, but they're fast. It looks like most dynamically typed languages can be made to run 10x slower than C. Compare that to CPython and HiPE which are more like 100x slower.
I don't think code reloading would hurt JIT performance too much. The prerequisites for runtime specialization of procedures basically accomodate eveything hot swapping would need. I also think the way people use Erlang's type system is probably more ammenable to conservative type inference than the existing fast dynamic languages, and that's one of the more important metrics.
Interesting. What are the exceptions you have in mind to warrant the (almost) hypothetical? You mention LuaJIT. I've also heard that Q/KDB are quite fast. Anything else?
One language that I think is woefully underappreciated for how ubiquitous it is is GLSL. With OpenGL 4 Compute Shader you get surprisingly close to general-purpose use for the type of tasks that benefit from massive parallelism. And GLSL is really quite a nice language; driver bugs are the main things holding it back.
Maybe for highly SIMD stuff but it seems like pull in a bunch of baggage around GPUs, etc.
On the other hand it would force you to do your data partitioning right up-front(much like the SPUs on the PS3).
Then again I'm used to mobile GPUs where any conditional statement used to cause the shader to be evaluated 2^n for each and the gathered at the end(aka forget about any branching).
For my 2c I'm a fan of Elixir + Rust, Rust has a nice C ABI that should make it easy to embed.
It would be interest to re-engineer a language today that tries to fit into Erlang's niche but has a stronger performance focus. Rust, Cloud Haskell, and Go all sort of cluster in the area I'm thinking about, but none are quite what I'm thinking of. Cloud Haskell is probably closest but writing high-performing Haskell can be harder than you'd like. Rust shows you don't have to clone Erlang's immutability and all the associated issues it brings with it for inter-process safety, but Rust of course is "just" a standard programming language next to what Erlang brings for multi-node communication.