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Re:How Candy Japan got credit card fraud somewhat under control by kderbe on Tuesday April 05, 2016 @06:00PM (#11434900)
It's important not to disguise any anti-piracy measures as bugs, because pirates (or even reviewers playing pirated copies) will loudly proclaim that the game is buggy, and discourage legitimate buyers. This may have contributed to the closing of at least one development studio (Iron Lore, developer of Titan Quest)[1].

[1] http://www.quartertothree.com/game-talk/showthread.php?42663...

Re:How Candy Japan got credit card fraud somewhat under control by eps on Tuesday April 05, 2016 @06:13PM (#11434985)
This must be specific to the games, because they do tend to be buggy on their own.

With non-gaming software the situation is completely different. When a cracked version craps out the prevailing sentiment is always that it was a bad crack. Always.

Re:How Candy Japan got credit card fraud somewhat under control by stcredzero on Tuesday April 05, 2016 @09:02PM (#11435864)
It's important not to disguise any anti-piracy measures as bugs, because pirates (or even reviewers playing pirated copies) will loudly proclaim that the game is buggy, and discourage legitimate buyers.

I'm wondering why there isn't a service that lets you search for people encountering your crack-penalty. A really sneaky company would disguise itself as a hacker group, then offer a copy of the game that doesn't have that "bug." (But has another one.)

Re:How Candy Japan got credit card fraud somewhat under control by sleepychu on Wednesday April 06, 2016 @03:21AM (#11437195)