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Re:Release: Fully operational dlclose exploit + Linux for PS... by iamcreasy on Monday April 04, 2016 @10:30PM (#11427394)
> The GPU access is vastly different from what you get when you use accelerated drivers on Linux/FreeBSD, for example.

Can you elaborate on this one. How are they different?

Re:Release: Fully operational dlclose exploit + Linux for PS... by cmrx64 on Tuesday April 05, 2016 @12:16AM (#11427750)
You don't use OpenGL etc, you use their proprietary graphics API.
Re:Release: Fully operational dlclose exploit + Linux for PS... by iamcreasy on Tuesday April 05, 2016 @04:18AM (#11428726)
Looks like Sony is far far away from developing something like XBox dev mode.
Re:Release: Fully operational dlclose exploit + Linux for PS... by feld on Wednesday April 06, 2016 @10:25AM (#11438937)
You're pushing raw data to the GPU which is directly executed. I've heard there's a ~15% performance increase doing it this way, but you could never do this with a general purpose OS due to the huge security problems it creates.