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Re:BOX-256: a tiny game about writing assembly code to pass ... by zokier on Saturday April 02, 2016 @06:28PM (#11413828)
Love it, very Zachtronicesque. If the author is reading, here are couple of improvement ideas:

* Show the level number somewhere so its easier to discuss with others

* Add some way to know how well I did on the level, either by having some leaderboards or rating system/target cycle count

* Allow pausing the execution when running

* Not sure if it would make sense to have full 8-bit color palette instead of 4 bits. Probably does not matter to game design too much

I think it might be neat idea to implement this on real hardware with these sort of rgb led modules http://i.imgur.com/4YnDwWu.jpg and some way to input code, maybe row of toggle switches Altair/PDP style or small keypad like in KIM-1

Re:BOX-256: a tiny game about writing assembly code to pass ... by tehbeard on Saturday April 02, 2016 @06:47PM (#11413921)
8 bit palette means trying to match the colour against 256 possibilities instead of 16.
Re:BOX-256: a tiny game about writing assembly code to pass ... by zokier on Saturday April 02, 2016 @06:54PM (#11413953)
That reminds me of one additional improvement suggestion: allow viewing the color values of the target pixels somehow.
Re:BOX-256: a tiny game about writing assembly code to pass ... by zokier on Saturday April 02, 2016 @08:30PM (#11414284)
I just had to make a quick mockup of hardware version of BOX256: http://i.imgur.com/Vw1i459.jpg