Non-trivial audio is still difficult to do cross-platform. You can load songs in SDL, but it's not suitable for writing something like a tracker. There's a library coming through libsoundio that looks promising for cross-platform, but it's still early days - I haven't been able to get it to compile yet.
OpenAL.
OpenAL is neither good nor reliable. Sadly, nothing on linux has the quality/reliability of DirectSound.
I'm really hoping this allows me to compile LibreOffice on Windows. Perhaps if I worked out how to incorporate the WINE libraries it might make my life easier...
> I'm really hoping this allows me to compile LibreOffice on Windows.
Is this not helpful?
https://wiki.documentfoundation.org/Development/BuildingOnWi...
LibreOffice has official Windows builds, so I would expect that they can already build the software on Windows.
It means I need to install Visual Studio. Right now I'm only developing on Mac OS X and Linux. On top of this, every time Microsoft updates Visual Studio, things like firebird tend to break :(
I'd rather use a toolchain I know better. In fact, I'd love to use clang on Windows.
> It means I need to install Visual Studio.
I mean, sure, but (unless things have changed dramatically in the many years since I was a Windows dev) you don't have to do anything more than install VS. The compilers and nmake can be used without opening the GUI. IIRC, you can feed a VS project file (or -I'm pretty sure- a solution file) to nmake and get the same result you'd get from loading the GUI and pressing build.
Confirming you can feed a .sln file to msbuild (I did it the other day), no idea about whether nmake accepts them. Source: https://www.wireshark.org/docs/wsdg_html_chunked/ChSetupWin3... .
Ah, shit. I couldn't remember if the damn thing was called msbuild or nmake. [0] I guess one should replace all instances of nmake in my comment with msbuild.
[0] I do know that they are both parts of the VS build tooling. ;)
I think nmake is or was a normalish make.
Definitely time for me to get off my backside and install Visual Studio then...
Well, I guess it'll be easier to port roguelikes which use ncurses.