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Re:Oculus Rift is Shipping by BinaryIdiot on Monday March 28, 2016 @12:54PM (#11375458)
> How is that any different (functionally) than making new desktop spaces in your windows manager?

In theory you can add N number of monitors to your desk and simply look at each one. Being able to simple turn your head and hook is a huge win over multiple, virtual desktop spaces (otherwise why would you buy an additional monitor?).

So a dynamic way of adding and removing monitors form your setup. Too bad this one doesn't quite work that way and wouldn't work as well (especially with, as you said, a huge clunky device strapped to your face).

Re:Oculus Rift is Shipping by yolesaber on Monday March 28, 2016 @12:57PM (#11375485)
Yes, that's what I was imagining (literally spawning new monitors in the viewspace) but this simply isn't that. Also with Oculus you need to have the physical monitors to support it (for now):

>The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.

Re:Oculus Rift is Shipping by azernik on Monday March 28, 2016 @02:08PM (#11376090)
Exactly. The Oculus maybe opens up some very interesting desktop UI possibilities, but none of the options I've seen seem to fulfill that promise. Yet