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Re:Oculus Rift is Shipping by yolesaber on Monday March 28, 2016 @12:52PM (#11375440)
How is that any different (functionally) than making new desktop spaces in your windows manager?

Oh it requires an expensive, clunky device strapped on my face you say? Sign me up.

Re:Oculus Rift is Shipping by BinaryIdiot on Monday March 28, 2016 @12:54PM (#11375458)
> How is that any different (functionally) than making new desktop spaces in your windows manager?

In theory you can add N number of monitors to your desk and simply look at each one. Being able to simple turn your head and hook is a huge win over multiple, virtual desktop spaces (otherwise why would you buy an additional monitor?).

So a dynamic way of adding and removing monitors form your setup. Too bad this one doesn't quite work that way and wouldn't work as well (especially with, as you said, a huge clunky device strapped to your face).

Re:Oculus Rift is Shipping by yolesaber on Monday March 28, 2016 @12:57PM (#11375485)
Yes, that's what I was imagining (literally spawning new monitors in the viewspace) but this simply isn't that. Also with Oculus you need to have the physical monitors to support it (for now):

>The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.

Re:Oculus Rift is Shipping by azernik on Monday March 28, 2016 @02:08PM (#11376090)
Exactly. The Oculus maybe opens up some very interesting desktop UI possibilities, but none of the options I've seen seem to fulfill that promise. Yet
Re:Oculus Rift is Shipping by StavrosK on Monday March 28, 2016 @03:33PM (#11376715)
It doesn't need screens. Or a desk.
Re:Oculus Rift is Shipping by yolesaber on Monday March 28, 2016 @03:39PM (#11376753)
Yes it does.

>The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.

You also need a computer to run the Rift. So unless you're cool looking like this (http://i.imgur.com/1HMnJoc.jpg) then you'll need a desk to put that on.

Re:Oculus Rift is Shipping by StavrosK on Monday March 28, 2016 @04:53PM (#11377317)
The screens sound like a limitation of Windows, I don't think Linux will mind. About the desk, I don't see why you can't plug this in a laptop, apart from the fact that laptop GPUs aren't powerful enough yet.
Re:Oculus Rift is Shipping by yolesaber on Monday March 28, 2016 @05:09PM (#11377406)
Oculus is Windows-only from now until the foreseeable future.

And I guess I was being pedantic about the desk but you understand my point.

Re:Oculus Rift is Shipping by LesZedCB on Monday March 28, 2016 @11:20PM (#11379274)
He said on reddit that all you need to to is plug in cables or DVI-to-HDMI adapters to "fake out" your graphics card thinking monitors are attached, but physical monitors are not required.
Re:Oculus Rift is Shipping by yolesaber on Tuesday March 29, 2016 @12:06AM (#11379418)
Ah! Good to know, thank you.