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Re:Concurrency in Rust by lambda on Sunday March 27, 2016 @06:05PM (#11371758)
Can you point to an example of such a "correct C++ program" that is larger than some sample code or a toy program demonstrating this technique?

I'm just wondering if this argument is all hypothetical, or if there are any teams of C++ programmers who are actually disciplined enough to be able to handle this case in practice, in large scale software. I know that in most code that I've seen, the only use of std::bad_alloc has been to log the error and abort.

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