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Re:“What Went Right and What Went Wrong”: Analysis of 155 Po... by hnbro on Saturday March 26, 2016 @07:12PM (#11367923)
> despite the fact that every single game, which made a significant critical/financial impact had a period of crunch

this argument doesn't necessarily disprove the notion. it's plausible to suggest that whatever impact they had was mitigated to some degree.

Re:“What Went Right and What Went Wrong”: Analysis of 155 Po... by pandaman on Saturday March 26, 2016 @08:36PM (#11368232)
It sure does not. My concern is that in this research they correlate the amount of crunch with quality of a game and show that "better" games have statistically less crunch. Since I know the games, considered successful in the industry, all have a lot of crunch, it sounds like they use their own criteria for quality, which has nothing to do with the common meaning.