Re:“What Went Right and What Went Wrong”: Analysis of 155 Po...
by pandaman on Saturday March 26, 2016 @08:36PM
(#11368232)
It sure does not. My concern is that in this research they correlate the amount of crunch with quality of a game and show that "better" games have statistically less crunch. Since I know the games, considered successful in the industry, all have a lot of crunch, it sounds like they use their own criteria for quality, which has nothing to do with the common meaning.
this argument doesn't necessarily disprove the notion. it's plausible to suggest that whatever impact they had was mitigated to some degree.