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Re:The Immobile Masses: Why Traffic Is Awful and Public Tran... by CalRobert on Friday March 25, 2016 @01:11PM (#11361215)
SimCity also got rid of the bane of the US city, massive surface parking, because it made the game boring and the cities unappealing.

from http://humantransit.org/2013/05/how-sim-city-greenwashes-par...

"Librande: Yes, definitely. I think the biggest one was the parking lots. When I started measuring out our local grocery store, which I don’t think of as being that big, I was blown away by how much more space was parking lot rather than actual store. That was kind of a problem, because we were originally just going to model real cities, but we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.

Manaugh: You would be making SimParkingLot, rather than SimCity."

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