Re:The story behind China's 'Minecraft' military camouflage
by seanmcdirmid on Friday March 25, 2016 @09:25AM
(#11359871)
But minecraft is most definitely based on voxels (3D), not the pixels used in the camo (2D).
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Re:The story behind China's 'Minecraft' military camouflage
by rtkwe on Friday March 25, 2016 @10:12AM
(#11360158)
They're talking about the textures on the voxels which are blocky and pixelated like the tank textures. The same is true for a lot of games these days with the resurgence of 8-bit graphics but it's the one people will know the most.
Re:The story behind China's 'Minecraft' military camouflage
by seanmcdirmid on Friday March 25, 2016 @06:23PM
(#11363161)
makes sense, thanks for explaining it to me!