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Re:The mobile games industry is kept afloat by less than 1% ... by mfoy_ on Thursday March 24, 2016 @02:38PM (#11355213)
I agree wholeheartedly; you basically summarized my thoughts on the matter.

And it isn't just mobile games, not is it just games. There's a race to the bottom in the entire content creation industry.

Re:The mobile games industry is kept afloat by less than 1% ... by iaw on Thursday March 24, 2016 @02:50PM (#11355321)
I'm quite fond of what Blizzard is doing with Hearthstone (it is a take on the freemium model) but companies like that are the exception nowadays, not the rule.
Re:The mobile games industry is kept afloat by less than 1% ... by ativzzz on Thursday March 24, 2016 @04:18PM (#11356095)
I think this is because Blizzard/Activision is already a successful gaming company with many years of experience of player retention (via WoW) and deep pockets. Thus, they don't need to squeeze every penny out of a user now if they know those users will come back every time a new expansion is released to buy more cards.

That said, there are still players who complain about it being too hard to get into the game for new players, but I think Blizz is addressing those issues decently well.

Re:The mobile games industry is kept afloat by less than 1% ... by iaw on Thursday March 24, 2016 @08:28PM (#11357669)
Agreed on accessibility. I like the direction they're taking with the Standard and Expanded (or whatever they're naming it), I'm looking forward to it.

I made a conscious decision to monetize in the game early on so I dodged the monetization ramp challenges. Now it's just a problem of not having enough time to devote to ladder climbing.