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Re:DeepMind Challenges for StarCraft by stared on Monday March 21, 2016 @06:21AM (#11327130)
Is it problematic to capture screen and generate mouse/keyboard input?

In that way there would be no need of any privileged API... and it would be more natural (i.e. interacting with the real way, instead of its abstracted version).

Re:DeepMind Challenges for StarCraft by tantalor on Monday March 21, 2016 @10:16AM (#11328172)
Indeed, DeepMind has already demonstrated mastering a game using only screen input and controller output, e.g., Breakout https://www.youtube.com/watch?v=V1eYniJ0Rnk