News for hackers. Stuff that matters.
Re:DeepMind Challenges for StarCraft by dragontamer on Monday March 21, 2016 @03:09AM (#11326637)
A huge amount of Starcraft is the intense APM training regiment that the pros undergo.

APM is a huge indicator of Starcraft "skill". Its not the only thing of course, but winning "micro-battles" greatly changes the game.

I don't care how good Michael Jordan is. He'll never "win" a game of basketball vs a standard professional by shouting commands to an average joe.

Similarly, no average joe will be able to perform a muta-harass while retaining full-speed, taking only a single missile from a Turret. That sort of "micro-skill" takes practice and dexterity.

Re:DeepMind Challenges for StarCraft by derefr on Monday March 21, 2016 @03:24AM (#11326666)
You don't think it'd be interesting to take a player who's already one of the top players, and measure the marginal gains of them doing their own macro+micro, vs. just doing micro and leaving macro to the AI?
Re:DeepMind Challenges for StarCraft by ktRolster on Monday March 21, 2016 @03:45AM (#11326704)
We can see that now, with the new Archon mode, which allows two players to control the units together.
Re:DeepMind Challenges for StarCraft by garrettgrimsley on Monday March 21, 2016 @06:12AM (#11327093)
I haven't been following SC2 since HOTS, are they really still trying to achieve feature parity with Brood War?

http://starcraft.wikia.com/wiki/Team_Melee

Re:DeepMind Challenges for StarCraft by ktRolster on Monday March 21, 2016 @01:59PM (#11330148)
I haven't been following SC2 since HOTS

Too bad, it's really good.