News for hackers. Stuff that matters.
Re:DeepMind Challenges for StarCraft by MawNicker on Sunday March 20, 2016 @10:02PM (#11325731)
I don't think that's quite fair. Human's aren't anywhere near what the system can handle. The most "fair" thing I can think of would be to add latency to every mouse movement using Fitts's law.

https://en.m.wikipedia.org/wiki/Fitts%27s_law

It may also be interesting to model the state of the keyboard hand. Instead of allowing the computer to access keyboard shortcuts directly it could be forced to operate a virtual hand that is in turn operating a virtual keyboard. Constraints could be added to the speed of various finger movements. This provides balance but also captures authentic strategic tradeoffs. Like the resting position of the hand. I imagine if you had a nice visualization it could even reveal subtle optimizations that were practical for humans.

Re:DeepMind Challenges for StarCraft by ktRolster on Sunday March 20, 2016 @10:13PM (#11325774)
That's a good idea