Re:DeepMind Challenges for StarCraft
by MawNicker on Sunday March 20, 2016 @10:02PM
(#11325731)
I don't think that's quite fair. Human's aren't anywhere near what the system can handle. The most "fair" thing I can think of would be to add latency to every mouse movement using Fitts's law.
It may also be interesting to model the state of the keyboard hand. Instead of allowing the computer to access keyboard shortcuts directly it could be forced to operate a virtual hand that is in turn operating a virtual keyboard. Constraints could be added to the speed of various finger movements. This provides balance but also captures authentic strategic tradeoffs. Like the resting position of the hand. I imagine if you had a nice visualization it could even reveal subtle optimizations that were practical for humans.
https://en.m.wikipedia.org/wiki/Fitts%27s_law
It may also be interesting to model the state of the keyboard hand. Instead of allowing the computer to access keyboard shortcuts directly it could be forced to operate a virtual hand that is in turn operating a virtual keyboard. Constraints could be added to the speed of various finger movements. This provides balance but also captures authentic strategic tradeoffs. Like the resting position of the hand. I imagine if you had a nice visualization it could even reveal subtle optimizations that were practical for humans.