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Re:Toonz Goes Open Source by yohann305 on Sunday March 20, 2016 @08:11AM (#11322642)
thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...
Re:Toonz Goes Open Source by alexvoda on Sunday March 20, 2016 @09:34AM (#11322837)
If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based.

Of the vector based I recall:

- Anime Studio

- Toon Boom Studio/Harmony/Animate

- Macromedia/Adobe Flash/Animate

- Synfig Studio (Open Source)

Of the raster based:

- Celsys Retas

- Toonz Harlequin/Bravo

- TVPaint Animation

There are some others in both categories but I don't remember them right now. Feel free to add to the list.

Re:Toonz Goes Open Source by chestnut-tree on Sunday March 20, 2016 @11:15AM (#11323232)
There's also VPaint, an open source animation program (currently in beta) for Windows and Mac.

The description on their site: "VPaint is an experimental vector graphics editor based on the Vector Animation Complex (VAC), a technology developed by a collaboration of researchers at Inria and the University of British Columbia, featured at SIGGRAPH 2015. It allows you to create resolution-independent illustrations and animations using innovative techniques."

http://www.vpaint.org/

Re:Toonz Goes Open Source by wesleyhill on Sunday March 20, 2016 @09:48AM (#11322872)
There's also Pencil2D[0] which open source.

[0] https://github.com/pencil2d/pencil

Re:Toonz Goes Open Source by brachi on Sunday March 20, 2016 @01:25PM (#11323742)
Blender, recently improved its grease pencil tool, which was used for only quick 2d sketches in a 3d scene: http://aligorith.blogspot.com.ar/2015/12/grease-pencil-news-...
Re:Toonz Goes Open Source by kinow on Sunday March 20, 2016 @02:49PM (#11324089)
Krita has a beta Animation tool too https://krita.org/item/second-animation-beta/
Re:Toonz Goes Open Source by buovjaga on Sunday March 20, 2016 @05:56PM (#11324863)
Tupí is an open source alternative: http://www.maefloresta.com/portal/

It is now under the KDE umbrella.

Re:Toonz Goes Open Source by skavish on Monday March 21, 2016 @03:02PM (#11330805)
https://www.animatron.com - online, vector based, exports to video, svg, svg+smil, js+dom (html5), gif

disclaimer: I work there

Re:Toonz Goes Open Source by justinclift on Wednesday March 23, 2016 @09:07AM (#11344023)
Negative points: a) Not Open Source.

Still, tried signing up on the free account to see if it's any good, as there's some old PostgreSQL training things in Flash that would be useful updated...

b) Account sign-up doesn't work. Typing in email address, then clicking the "CREATE" button... goes forever. The little circle thing just spins and spins. Waited several minutes, then gave up.

Oh well. :(

Re:Toonz Goes Open Source by kestrelm on Monday March 21, 2016 @02:42AM (#11326578)
Hello,

I develop a 2D procedural mesh and skeletal animation tool called Creature: http://creature.kestrelmoon.com/

Check it out here.