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Re:Serious Sam’s Serious Engine source code released by Semiapies on Saturday March 19, 2016 @05:54AM (#11317932)
Has anyone done anything interesting with the various open-sourced games and engines, or is this mainly of historical interest?
Re:Serious Sam’s Serious Engine source code released by AimHere on Saturday March 19, 2016 @07:52AM (#11318177)
Indie game developer Brendan Chung (http://www.blendogames.com) used a very lightly modified Quake Engine for his two short-form experimental narrative-based games, Gravity Bone and Thirty Flights of Loving. (The first is freely downloadable, the second you have to pay for). He's also working on a new game, Quadrilateral Cowboy, using the Doom 3 engine - apparently the gameplay might be more conventional for this one, though hopefully not too conventional...

The Quake 3 engine is used for fairly well-received open source arena shooters like Tremulous, Xonotic, and Nexuiz.

The Dark Mod is a Doom 3-based Engine for fan-made games in the style of the Thief Series

You also have a few ports of engines to cope with modern windows versions or non-Windows operating systems or just updated gameplay (Jagged Alliance 2 straciatella or 1.13 springs to mind).

Re:Serious Sam’s Serious Engine source code released by pori on Saturday March 19, 2016 @06:20AM (#11317979)
The GPL version of the Quake II engine has been used to make a few games:

https://en.wikipedia.org/wiki/Quake_II_engine#Games_based_on...

Re:Serious Sam’s Serious Engine source code released by mynewtb on Saturday March 19, 2016 @07:11AM (#11318073)
People port games like Doom and Quake to every new device and architecture. They fix bugs and integrate modern technology.
Re:Serious Sam’s Serious Engine source code released by dietrichepp on Saturday March 19, 2016 @07:25AM (#11318107)
There are a few out there. Xonotic is one.