AimHere
This is a known thing among chess players, and even low-skilled players do it to some extent. A newbie to chess can (and almost every teacher will say 'should') work their pattern recognition by just solving tactical chess puzzles and very quickly improve at spotting things like one or two move checkmate patterns or forks or pins or whatever.
It's more of a memory thing than subconscious calculation.
You say that as if members of US government agencies didn't plot terror attacks on Americans (Operation Northwood), steal the medical records of American whistleblowers (Ellsberg), had to be prevented from assassinating American journalists (Gordon Liddy, on Jack Anderson), collude to assassinate American political activists (Fred Hampton), spy on presidential candidates (Watergate), sell weapons to countries who'd allegedly supported groups who'd launched suicide bombing attacks on American soldiers (Iran-Contra), allow drug smugglers to flood the USA with cocaine so that they could supply illegal guns to terrorists abroad on their return trip (Iran-Contra again) and get caught conducting illegal mass-surveillance on American people as a whole (Snowden). Among others.
It's super-naive to suggest that government agencies wouldn't act against the interest of American citizens and companies because there might be consequences if they were caught. Most of the instances above actually were instances where the perpetrators did get caught, which is why we know about them.
Maybe you have to leave those gaps unfilled.
I'm wondering if this might be a case where the men outnumber women so much that a high proportion of the women in the field can easily find suitable men to pair off with without going further than their college.
Checking whether other male-dominated subjects have similarly high intra-major marriage rates would test this(I don't know what they are, offhand, but I suspect a lot of STEM subjects might be there), and also doing the gender-reversed study (where it goes by the first marriage of the husband) might get similar results with more female-heavy subjects.
latestagecapitalism's output is relatively tame, and given that they have a politically contentious subject matter, heavy moderation is necessary in order to keep the subreddit free of people from any part of the spectrum who'd turn it into a monkey-flinging shitfest.
Also, it's nowhere near the front page today; it's nothing on what r/The_Donald used to be like.
Thematically, it fights right in with the Bioshock/Prey/Thief/Deus Ex lineage - all of them exploring the theme of megalomania in one way or another.
Otherwise, you should probably avoid doing anything that makes you a suspect, including demanding a lawyer prematurely.
If your household isn't doing any of that, you don't need a TV license. The license is basically a tax on watching TV that funds the BBC. What more explanation do you need?
Most other species don't have this sort of genetic makeup, so it wouldn't be rational for most of us non-Hymenopterae to mimic the social order of such insects.
That changed in the late 1980s, when the source code for TinyMUDs and MUSHes and DikuMUDs started becoming publicly available, and the userbase fragmented; the playerkillers went onto their games, the guys who wanted to chat went onto the games optimized for that, the roleplayers to another game, and so on. Nowadays, when there is a clash of playertypes, the misfits tend to get policed off the server - playerkiller types will get kicked out of other servers for griefing, people who optimize their gameplay too hard will get thrown off the roleplaying servers, and so on...
Bartle's insight is actually specific to his time period and his game and the few other MUDs (AberMUD, MIST etc) that were around while running one was hard to do. The insight still holds, but it would have been harder to spot at a later date, when everybody went their separate ways...
The rather expensive-to-make military flight simulation games are getting rarer, but Falcon 4.0, ILM Sturmovik and DCS did, or do, have sizeable niche followings. Fairly detailed car racing simulators (Assetto Corsa, Dirt:Rally, iRacing) are also fairly popular. Board-style wargames remain a small niche, but they do exist - I remember the early iterations of Close Combat being particularly good (real-time platoon-level engagements with well-modelled soldiers that had a propensity for panicking under fire, or perhaps displaying extreme bravery).
Detailed simulations of fictional entities are a bigger thing - Prison Architect, Kerbal Space Program and Dwarf Fortress are all popular games, each of which simulate complex interlocking systems (the Prison Industrial System, Orbital Mechanics, and an entire fantasy world, in amazing detail), and all of which are starting to pick up imitators.
Then there's the Paradox series of big historical games - Crusader Kings II, Europa Universalis IV and Victoria 2, among others, let you pick any country you like in their given time periods (medieval, early modern, 19th century respectively), and attempt to model a sort of alternate history through gameplay, with war, economics, politics, diplomacy, religion being part of the systems at work. If you want to try your hand at the Swedish colonization of South America, or to halt the Protestant reformation in it's tracks, or keep Byzantium alive into the 18th century, these games are what you after.
There's sports management games too - the likes of Football Manager and Out of the Park baseball model much of the entire professional range of their sports (OOTP Baseball has more or less the entire history of the top US Baseball Leagues in it's database) in considerable depth.
Games are a very broad church, and complex, detailed, simulations are very much a part of it. A lot of the future you're wondering about actually happened; they just formed into various subcultures and coexisted with the shinier, simpler games you're thinking of.
It's more likely a reference to the Michael Abrash games programming black book (a big, thick, book of finicky assembly-level hacks for general use in the DOS era), which I'm sure is an inspiration for this work, and this one, as with Sangard's blog, could be seen to be a game-specific spiritual successor.
How pretentious that is, I'll leave you to figure out.
It's some engineer's job to do it properly in an actual production setting.
If you were trying to assess claims of an extraordinary and unprecedented mechanised genocide by Nazi Germany in 1943 or early 1944, when it wasn't obvious what was actually going on, and when all people had to go on were reports from a handful of escapees and refugees, then yes, being careful with the evidence would be the appropriate response to the Holocaust claims available at the time, just as being careful with Cambodian refugee reports would have been appropriate in 1977 or 1978.
Your political enemies can also use it to google you up, find what you're up to, and night-of-the-long-knives you first. You've already blown it by writing this post, so it's on Your Permanent Record For All To See.
Once the panopticon's switched on, YOUR first priority, Sunset, is to make sure you don't have any enemies who care enough to check out your posting history, because once they hit this post, you're toast. Concentrate on being super-nice to everyone you meet for the rest of your life.
See how this works? You're already out of the running as Evil Dictator Overlord. This everyone-sees-everything society is starting to look a bit less dystopian than it first appears!
That kind of manipulation exists. People lie to their superiors and overlords to evade punishment for mistakes or fiddle their expenses or whatever.
It's just that they generally can't afford to have behavioural scientsts tell them how to manipulate people better, and need to resort to old-fashioned lying instead. I remember a power principle in the Illuminatus trilogy which states that the guys on top in hierarchical power relations never get an accurate picture of the world because their underlings always have incentives to lie to them...
The only thing odd about that is that The Register has a more neutral tone in it's subheading than normal. The main headline is using the default Register style (and if you go to the Reg's front page, you'll see plenty of tabloid-esque subheadings).
I suspect that since this has been the Reg's modus operandi for years, that there's no need for an editor to write headlines by now - the staff writers know what's expected and probably use the house style already. If anything, it's the po-faced subheading that's likely to have been tampered with on an ad-hoc basis.
He'd probably get told who the right parties to lodge a complaint against, if there was any lawyer willing to talk to him for about 15 minutes, but the last half of the article is basically him being bounced all over California by legal professionals who won't speak to him, because he's out of their bailiwick.
It's the XY problem in legal form...
Supposedly the Trump Supporters at The_Donald attempted to create a few Trump memes and Pepe frogs, but gave up and concentrated on keeping the US flag intact.
Other than that, the right couldn't get much traction at all.
That seems to be unfair to Quake - there's a fair amount of depth and strategy involved, mostly with the hogging of powerups. I thought Quake 3 was just a game about two guys bumblebee dancing while trying to shoot the other, until my mind was expanded by a top Quake 3 player explaining his thought processes in the below video - the vast bulk of the talk is about map control, not reflexes.