The worst part is that there are plenty of Minecraft server administration suites out on the web for download already. Hiring a rando "developer" (with of course a good resume, everybody in those code farms has 1,000 years of development experience in every language!) you've never met to do the one thing that might differentiate your product is just insane.
The craziest thing is that a Minecraft server manager is not a difficult thing to write. I tossed together a couple hundred line Perl script with a bunch of useful features in an afternoon and ran servers with it for years.
Just checking, but how easy would that have been for the intended audience? (Mums and dads who don't know much about computing or minecraft servers).
> But $7500 in the hole is not much cost to start a technology business.
Unless I missed something, it doesn't sound like they paid the developer much at all.
https://www.kickstarter.com/projects/583591444/mineservertm-...
This smacks of the client not knowing how to use a developer. Meaning: I can imagine they made a simple (probably incomplete) scope or product definition document, didn't realize where the complexity actually lay, found someone cheap, and then realized that no one had the ability to actually shepherd the project to completion. They knew nothing about their developer -- and she or he knew nothing about them. And they weren't paying that much, really. So it wasn't a huge priority in the developer's life. And maybe the dev was young or just kind of between things and something more important came up or whatever. It actually takes some thoughtfulness to be a professional freelancer. Can be harder sometimes than it looks.
Cheap overseas developer talent is fine. But. There's also a huge value to finding people who you can sit down with and talk to. Meet. Get to know a bit. Professional freelancers will absolutely help naive clients identify and avoid pitfalls from the start. We (professional freelancers) have already fallen into them all and generally have the scars and callouses to know what it really takes to produce good software in a freelance environment. Professionals know how much time and effort it actually takes to do things. They'll tell you if your "I need a Facebook clone next week" project has any chance of success. They'll help you with design and they'll help you understand the trade-offs between money, time, and functionality that all software projects must make.
Sounds like none of that happened here.
Anyway. This just touched a nerve for me. Maybe I'm totally off base.