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Re:Fmod.io – Sound Effects for Game Developers by throwaway13337 on Tuesday March 08, 2016 @01:40PM (#11247417)
As I was just implementing the first pass of sound in my latest game, I found this particularly interesting.

I previously purchased this:

http://www.universalsoundfx.com/

A "mystery bag" of 4k different sounds for $40.

I used something like 16 sounds in the pack though I might use more. I'm quite happy with that.

I tried some other things - freesound.org has no quality but I imagine you can find a gem in there every so often.

I'm still missing some sounds for magic so I installed fmod and looked for magic sounds in the library. I used a few search terms like 'magic' 'spell', etc but I only turned up some ambient noises and UI/fairydustish stuff. Pretty surprising when they advertise 500k sounds.

Re:Fmod.io – Sound Effects for Game Developers by davb on Tuesday March 08, 2016 @01:16PM (#11247203)
Some other useful resources for sounds (all free) are http://freesound.org, http://freemusicarchive.org, and the tools BFXR and CFXR (for generating sounds).
Re:Fmod.io – Sound Effects for Game Developers by AntiRush on Tuesday March 08, 2016 @02:11PM (#11247688)
http://opengameart.org/ has music and sound effect sections, too. They are under a variety of Creative Commons licenses, for the most part.
Re:Fmod.io – Sound Effects for Game Developers by bobwaycott on Tuesday March 08, 2016 @01:18PM (#11247226)
I love CFXR!
Re:Fmod.io – Sound Effects for Game Developers by gxespino on Tuesday March 08, 2016 @11:42AM (#11246386)
Please reduce or remove the background music in your demo video. I could barely make out the sounds being picked and that was probably the only reason why I watched the video.
Re:Fmod.io – Sound Effects for Game Developers by zer01 on Tuesday March 08, 2016 @04:00PM (#11248579)
Came here to say the same thing. For people selling audio, having dubstep in the foreground seems completely pants-on-head.
Re:Fmod.io – Sound Effects for Game Developers by OJFord on Tuesday March 08, 2016 @01:47PM (#11247473)
That may be deliberate to avoid recording the samples?
Re:Fmod.io – Sound Effects for Game Developers by personjerry on Tuesday March 08, 2016 @03:58PM (#11248564)
That seems hardly relevant when they offer free full previews.
Re:Fmod.io – Sound Effects for Game Developers by statico on Tuesday March 08, 2016 @11:55AM (#11246502)
It looks like they've aggregated SoundRangers and a few other library sites. Does anyone have opinions on the quality of their selection?
Re:Fmod.io – Sound Effects for Game Developers by 6stringmerc on Tuesday March 08, 2016 @12:26PM (#11246766)
Loopmasters? The pricing might be interesting to have a look at. I'd wonder if there's overhead being tacked on in the process for the 'value add' of drag and drop from the cloud.

They do have quality material though over at Loopmasters, no doubt about that.

Re:Fmod.io – Sound Effects for Game Developers by bobwaycott on Tuesday March 08, 2016 @01:18PM (#11247222)
Okay, I'm a potential customer. It took way too long to realize there were sound effects happening in that video. Get rid of the bg music, or drop its audio down to <10%, and choose a track that is not electronic.
Re:Fmod.io – Sound Effects for Game Developers by geon on Tuesday March 08, 2016 @01:24PM (#11247264)
Or at least a track that is not composed of random sound effects... So obnoxious.
Re:Fmod.io – Sound Effects for Game Developers by StripeNoGood on Tuesday March 08, 2016 @11:38AM (#11246343)
Lol, what a bunch of a-holes.
Re:Fmod.io – Sound Effects for Game Developers by dang on Tuesday March 08, 2016 @12:58PM (#11247072)
We've banned this account for repeatedly breaking the HN guidelines.