Re:Why I want Concepts, sooner rather than later
by zenbsd on Saturday February 20, 2016 @09:44PM
(#11143044)
Traits are not like Concepts. Concepts are for template meta-programming. You're thinking of the "Contracts" proposal which would be like concepts but for normal types, so like traits.
Also, can we have a C++ article where the comment section doesn't turn into a Rust ad?
Re:Why I want Concepts, sooner rather than later
by jguegant on Sunday February 21, 2016 @05:07AM
(#11143972)
You just reached the Rustwin's point of Hackernews: "As a discussion about C++ or C grows longer, the probability of a comparison involving Rust, as a savior, approaches 1. Afterwards any further discussion is considered null and void".
Re:Why I want Concepts, sooner rather than later
by 0xCMP on Saturday February 20, 2016 @11:38PM
(#11143328)
We could if C++ wasn't so complicated, overwhelming, and prone to writing bad code that everyone feels compelled to replace it and going as far as starting a project like Rust to solve the issues Python or Go do for C++ with the same level of zero-cost abstractions.
Devil's Advocate: C++ may be complicated, but try comparing hello worlds in each language. Maybe Rust still isn't the holy grail either.
Re:Why I want Concepts, sooner rather than later
by lambda on Sunday February 21, 2016 @01:00AM
(#11143511)
Rust:
fn main() {
println!("Hello, world!");
}
C++: #include <iostream>
int main() {
std::cout << "Hello, world!";
}
Of course, once you do, you find that some of the traits you would like to be able to use aren't expressible without "higher kinded types" (https://github.com/rust-lang/rfcs/issues/324), so there are still some big features that everyone kind of hopes will happen soon but there's no current plan for. But the existing trait system gets you pretty far for a lot of what you want to do.