Re:Civilization: 25 years, 33M copies sold, 1B hours played,...
by zyxley on Thursday February 18, 2016 @10:05PM
(#11131271)
I still haven't really been able to make the jump from Civ 5 to Civ:BE. BE's civ and tech choices somehow manage to feel painfully samey and confusingly unorganized all at the same time.
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Re:Civilization: 25 years, 33M copies sold, 1B hours played,...
by vkou on Friday February 19, 2016 @12:51AM
(#11131863)
Civ 5 polished most of the core Civ mechanics (With only a few regressions).
Civ:BE is an unfocused mess.
Re:Civilization: 25 years, 33M copies sold, 1B hours played,...
by mattzito on Thursday February 18, 2016 @10:25PM
(#11131323)
I weirdly haven't even tried BE. It's like I'm worried I'm going to break the spell.
Re:Civilization: 25 years, 33M copies sold, 1B hours played,...
by cableshaft on Friday February 19, 2016 @02:38PM
(#11135986)
I was super excited for it, but I couldn't get into the future tech tree.
It was hard to determine what tech to reasearch and if I needed "whatever" what tech to research, since I didn't have any historical reference to draw from.
Also one of the new victory conditions was difficult to keep track of and kept sneaking up on me multiple times.
Re:Civilization: 25 years, 33M copies sold, 1B hours played,...
by morgante on Friday February 19, 2016 @09:09AM
(#11133501)
I got a good 40 hours of play out of BE, but I'm back to 5 now. It essentially felt like a big scenario rather than a whole new game.
Ultimately, the dynamics of playing historical civilizations offers a lot more diversity and interest than a single sci-fi game.